Project Nexus
"Worlds Collide"
A Turn-Based Grand Strategy game with Auto-Battler Combat, set in a gritty Science-Fantasy universe where magic meets machinery.
The World
The world is a battleground where magic meets machinery, pitting highly asymmetrical factions against one another. Each faction brings unique units, resources, and win conditions to the battlefield.
Ferrum Imperium
Industrial ironclads wielding mechanical warfare and steam-powered devastation. Their factories churn out endless war machines fueled by progress and conquest.
Solis Aeternum
Holy zealots and divine crusaders wielding sacred power. They seek to purify the realm through righteous fire and unwavering faith.
Voracids
Biological swarms of ever-evolving monstrosities. They consume, adapt, and multiply, turning the battlefield itself into an extension of their hive.
Luminites
Cosmic scholars and masters of forbidden arcane knowledge. They manipulate reality itself, bending time and space to their inscrutable will.
Sylvan Alliance
Ancient guardians of the natural world. They command the forests, beasts, and primal forces to defend their sacred groves from corruption.
Infernal Hordes
Demons and hellspawn pouring forth from the abyss. They thrive on chaos, corruption, and the souls of the fallen, spreading blight wherever they march.
Disciples of Selena
Corrupted followers of a fallen seraph, transformed into fanatics devoted to their shadowed goddess.
Mercenary Coalition
Soldiers of fortune bound by gold, not ideology. They field diverse units from across the realm, turning profit into power.
Living World
The game emphasizes a living, reactive map where terrain shifts dynamically—forests grow, land corrupts, or burns. Environmental factors like Day/Night cycles and Weather dictate the flow of war.
Gameplay
Players assume the role of a Faction Leader, managing an empire through Region Control and Resource Management.
Core Loop
- •Capture territories to fuel an economy of global resources (Crystalline)
- •Manage unique faction currencies like Biomass or Souls Essence
- •Construct armies using a deck-building style Unit Card system
- •Balance logistics: Ammo, Mana, and Morale
Combat System
Combat is a strategic simulation—players do not micro-manage attacks but must master:
- •Deployment - Position your forces strategically
- •Formation - Arrange Frontlines, Backlines, and Flankers
- •12-Round Tactical Simulations - Exploit enemy weaknesses
The Ultimate Goal
Victory is achieved by completing Faction-Specific Win Conditions:
- •Grand Purification - For the Order
- •Gilded Monopoly - For Mercenaries
- •Apex Evolution - For Voracids
- •...and unique victory paths for each faction
Rogue Tide Event
The mid-to-late game introduces Rogue Tide Event—a catastrophic apocalyptic event where an overpowered AI faction invades the map.
Players must balance their own expansion against the need to survive this crisis, culminating in a desperate race to decapitate the Rogue Warlord before their civilization is erased.
Development Status
Early Development
Completed
Concept & Design
Completed
Alpha Release
TBD
Public Launch
TBD