Early Planning

Project Nexus

"Worlds Collide"

A Turn-Based Grand Strategy game with Auto-Battler Combat, set in a gritty Science-Fantasy universe where magic meets machinery.

The World

The world is a battleground where magic meets machinery, pitting highly asymmetrical factions against one another. Each faction brings unique units, resources, and win conditions to the battlefield.

Ferrum ImperiumFerrum Imperium

Industrial ironclads wielding mechanical warfare and steam-powered devastation. Their factories churn out endless war machines fueled by progress and conquest.

Solis AeternumSolis Aeternum

Holy zealots and divine crusaders wielding sacred power. They seek to purify the realm through righteous fire and unwavering faith.

VoracidsVoracids

Biological swarms of ever-evolving monstrosities. They consume, adapt, and multiply, turning the battlefield itself into an extension of their hive.

LuminitesLuminites

Cosmic scholars and masters of forbidden arcane knowledge. They manipulate reality itself, bending time and space to their inscrutable will.

Sylvan AllianceSylvan Alliance

Ancient guardians of the natural world. They command the forests, beasts, and primal forces to defend their sacred groves from corruption.

Infernal HordesInfernal Hordes

Demons and hellspawn pouring forth from the abyss. They thrive on chaos, corruption, and the souls of the fallen, spreading blight wherever they march.

Disciples of SelenaDisciples of Selena

Corrupted followers of a fallen seraph, transformed into fanatics devoted to their shadowed goddess.

Mercenary CoalitionMercenary Coalition

Soldiers of fortune bound by gold, not ideology. They field diverse units from across the realm, turning profit into power.

Living World

The game emphasizes a living, reactive map where terrain shifts dynamically—forests grow, land corrupts, or burns. Environmental factors like Day/Night cycles and Weather dictate the flow of war.

Gameplay

Players assume the role of a Faction Leader, managing an empire through Region Control and Resource Management.

Core Loop

  • Capture territories to fuel an economy of global resources (Crystalline)
  • Manage unique faction currencies like Biomass or Souls Essence
  • Construct armies using a deck-building style Unit Card system
  • Balance logistics: Ammo, Mana, and Morale

Combat System

Combat is a strategic simulation—players do not micro-manage attacks but must master:

  • Deployment - Position your forces strategically
  • Formation - Arrange Frontlines, Backlines, and Flankers
  • 12-Round Tactical Simulations - Exploit enemy weaknesses

The Ultimate Goal

Victory is achieved by completing Faction-Specific Win Conditions:

  • Grand Purification - For the Order
  • Gilded Monopoly - For Mercenaries
  • Apex Evolution - For Voracids
  • ...and unique victory paths for each faction

Rogue Tide Event

The mid-to-late game introduces Rogue Tide Event—a catastrophic apocalyptic event where an overpowered AI faction invades the map.

Players must balance their own expansion against the need to survive this crisis, culminating in a desperate race to decapitate the Rogue Warlord before their civilization is erased.

Development Status

Early Development

Completed

Concept & Design

Completed

Alpha Release

TBD

Public Launch

TBD